On this
particular field trip I visited the Design Galleries and viewed many
utilitarian and purely aesthetic designs from a variety of media. The essence
of design is to create something that merges function with certain aesthetic
qualities. In my opinion, designs that uniquely incorporates ergonomics are of
the best quality, since their function has been well adapted for use by human
beings. Ergonomics is the study of design and adaptation towards how human
beings think and the limits of our physical bodies in association with designed
objects. This practical or functional aspect is in my view, is not necessarily
an essential part of a good design. Art and design are two separate ideas; with
Art having to do with aesthetic emotion, message, and intent, while design is
more related to function and purpose. Although they both embody two different
sets of ideas there are many points where they overlap. An excellent design
incorporates the values of art into its structure, displaying aesthetics and a
sense that in essence the design could stand on its own as a work of art,
before even mentioning its functional aspects. An outstanding work of art can
then too, incorporate well designed function or purpose into its method or
final product, giving it meaning as a well designed object before even
considering its aesthetic qualities.
The two
pieces I chose to illustrate "high functionality" were SMIT's
"GROW" and, Ido Bruno & Arthur Brutter's "EPT - Earthquake
Proof Table". I chose both of these pieces because they masterfully
incorporated a unique aesthetic into their design elements, yet had very
functional aspects that stood out to me. "GROW" is a hybrid energy
generating device that delivers both solar and wind power. The design is
extremely ergonomic because these photovoltaic panels appear like naturally occurring
vines, so it is not intrusive into everyday life. The design is extremely
functional because it provides electricity, an essential need of the modern
world. It is at the same time an aesthetically pleasing design, with each vine
leaf well crafted to mimic nature. The "Earthquake Proof Table" or
"EPT" is a steel and birch wood table which is designed to withstand
falling objects weighing over 1 metric ton. Each table is engineered to ensure
the safety of children that would hide underneath during an earthquake, with
its weight resistance its feature. The table looks very unique and could stand
on its own as a work of art because of its v-shaped truss and thin armature
supporting the sides. This table is very ergonomic because it provides a
solution to a dangerous and potentially fatal situation, solving a basic human
factor of life. Both of these designs seek to solve an essentially human
problem or need, electricity and survival. They also both incorporate their
solutions in an elegant way, provoking an aesthetic emotion.
The two
pieces I chose to illustrate "low functionality" were Keita
Takahashi's video game "Katamari Damacy" and Gae Aulenti's
"Table with Wheels (Model 2652)". I chose both of these pieces
because they illustrate either a lack of aesthetic thought or human
functionality. "Katamari Damacy" is a video game which incorporates
well designed game elements and mechanics, brightly colored objects, places,
people. The game combines it with a creative objective, to roll up all the objects
in sight into a ball. These well designed elements fit together to make a
highly enjoyable game, however they serve no essential purpose that would
benefit mankind nor do they provide a solution to any human problem. The only
way I could see this video game becoming more ergonomic, is if the essential
idea and mechanics of the game were adapted into teaching or some kind of
disability therapy. "Table with Wheels" is a glass table with four
metal and rubber swivel wheels that looks like a furniture dolly. In my opinion
this 'table' does not demonstrate an aesthetic vision nor does it serve any
particular function. Because this object's surface is made out of fragile
glass, it will not be practical for transporting furniture and therefore could
not serve any other function. If I could make this design more ergonomic I
would use a more resilient material and somehow redesign the wheels into a more
aesthetically pleasing shape or structure.
In my
opinion the essential aspect of design is that it has an aesthetic quality that
separates it from the perhaps countless iterations of that object in the world.
A highly functional design is one that intelligently interacts with the 'human
condition' in a way that solves problems or provides for a need. The artistic
elements of design can be separated from the desired function or solution, yet
a truly great design would be able to creatively provide solutions and do so in
an artistic way. In my view this fine line between aesthetic and function is
where design resides, sometimes incorporating one or the other or both or none
at all.
Sources:
Ido Bruno, Arthur Brutter
"EPT - Earthquake Proof Table"
2010
Steel and birch plywood
28 3/8 x 47 1/4 x 23 5/8"
Keita Takahashi
"Katamari Damacy"
2003
Video game software
Gae Aulenti
"Table with Wheels (model 2652)"
1980
Glass, Metal, and Rubber
11 1/4 H x 27 1/2 W x 54 5/8" L
Samuel Cabot Cochran, Benjamin Wheeler Howes & SMIT - Sustainably Minded Interactive Technology, LLC
"GROW"
2005
Thin film photovoltaics, piezoelectric generators, screen printed conductive ink encapsulated in ETFE fluoropolymer lamination, stainless steel, nylon, neoprene rubber, copper wire, and aluminum
16' x 8'